SECTION I - THE GAME
Chapter 1 FACILITIES is EQUIPMENTS
1. AREA OF GAME (Diagrams 1 and 2)
The game area understands the game block and the free zone. She should be rectangular and symmetrical.
The game block is a rectangle measuring 18m x 9m, surrounded by a zone free with, in the minimum, 3m of width.
The space free from game is the whole space placed above the game area, free from any obstacle, should measure, at least, 7m of height, starting from the soil.
In the world competitions of FIVB, the free zone should be of, at least, 5m starting from the lateral lines and of 8m starting from the fund lines. The space free from any obstacle, measured of the surface of the block, it should be of, at least, 12,5m of height.
In the Championships World Adult and Olympic Games the free zone should measure at least 6m, starting from the lateral lines and 9m starting from the fund lines.
1.2 SURFACE OF THE GAME
1.2.1 the surface should be it planes, horizontal, uniform and it should not present any lesion danger to the players. It is prohibited to play on a wrinkled surface or escorregadia.
For world competitions of FIVB, only the wood surfaces or synthetic they are allowed. Any other surface should be approved previously by FIVB.
1.2.2 in covered blocks, the game surface should be of clear color.
In the world competitions of FIVB, it is demanded that the lines demarcatórias is white. The floor of the game block and the free zone should be, obligatorily, of different colors.
1.2.3 in the blocks in open enclosures, an inclination of the surface of game of 5mm is authorized by meter for drainage. The lines of the block, done of solid material, are forbidden.
1.3 LINES OF THE BLOCK
1.3.1 all the lines have a width of 5cm. They should be of clear color and different from the colors of the floor of the block and of another lines any.
1.3.2 delimitação lines
Two lateral lines and two fund lines define the block. The fund lines and lateral are inserted in the dimension of the game block.
1.3.3 Central line
The axis of the central line divides the game block in two blocks of the same measures, tends, each one, 9m x 9m. This line extends for under the net, of a lateral line to the other.
1.4 ZONES are AREAS
1.4.1 attack zone
In each block the attack zone is limited by the axis of the central line and the traced attack line 3m behind this axis (with the width of the included line).
In the world competitions of FIVB, the attack line is prolonged on both sides of the block, being added 5 small lines of 15cm of length by 5cm of width and 20cm of distance among each one, perfazendo a total of 1,75m of extension.
He/she is considered that the attack zone extends besides the lateral lines until the end of the free zone.
1.4.2 draft zone
The draft zone has 9m of width behind the fund line (being this excluded).
She is defined, sidelong, for two small lines, each one with 15cm of extension, placed 20cm after the fund line as an extension of the lateral lines. Both lines are included in the width of the draft zone.
In the depth, the draft zone extends to the end of the free zone.
1.4.3 substitution zone
The substitution zone is defined by the prolongation of the attack lines to the table of the sharpener.
1.4.4 heating area
In the world competitions of FIVB the heating areas measure 3m x 3m approximately and should be located in the songs of the game area, beside the banks of reservations, I/you had gone of to free zone (Diagram 1).
1.4.5 penalização area
The penalizações areas will measure 1x1m approximately. and they will be behind each bank of reservations (Diagram 1). They should be limited by a red line measuring 5 cm of width and, to be equipped with 2 chairs.
The minimum temperature cannot be inferior to 10th C (50th F).
In the world competitions of FIVB, the maximum temperature cannot be superior to 25th C (77th F) and the minimum cannot be inferior to 16th C (61st F).
In the world competitions of FIVB, plays in shut block, the illumination in the game area should have of 1.000 luxes to 1.500 luxes, measure for 1m above the surface of the game area.
2. NET is POSTS (Diagram 3)
2.1 HEIGHT OF THE NET
2.1.1 a net verticalmente is installed on the axis of the central line. The height of the net should be of 2,43m for the masculine teams and of 2,24m for the feminine teams.
2.1.2 this height is measured in the center of the game block. The two extremities of the net (above the lateral lines) they should be in the same height and they cannot exceed the height to regulate in more than 2cm.
The net measures 1m of width for 9,50m of length and it is done in meshes in the black color forming square of 10cm sideways (Diagram 3).
In the superior part there is a white horizontal strip, of 5cm of width, done of a screen bent to the middle and that is sewn along the length of the net. In each extremity of the superior part of the net there is an opening through which a rope that arrests her to the posts to maintain it passes stretched.
Inside of this strip it passes a flexible cable that arrests the net to the posts and it maintains its stretched out superior part.
In the inferior part of the net (without horizontal strip) a rope passes through the meshes in order to tie it to the posts and to maintain the stretched out inferior part.
2.3 LATERAL STRIPS
Two white strips are placed verticalmente in the net, directly above each lateral line.
They measure 5cm of width and 1m of length and they are considered integral part of the net.
The antenna is a flexible stick measuring 1,80m of length and 10mm of diameter. She is made of glass fiber or similar material.
Two antennas are fastened in the external part of the lateral strips, on each side of the net (Diagrama3).
The superior part of the antennas extends 80cm above the superior board of the net. The antennas are colored in strips measuring 10cm of width, in contrasting colors, red and white preferivelmente.
They are considered as integral part of the net and they define the crossing space sidelong above the net (Diagram 5, Rules 11.1.1).
2.5.1 the posts that sustain the net should be at a distance of 0,50m to 1 m of each lateral line (Diagram 3). They should have a height of 2,55m and they should be adjustable preferencialmente.
2.5.2 the posts should be round, flat and fastened to the soil. It is prohibited the fixation of the posts by means of cables. All installation that presents danger or obstacle should be eliminated.
2.6 ADDITIONAL EQUIPMENTS
Whole additional equipment is determined by the regulations of FIVB.
The ball should be spherical, being its layer done of flexible leather or synthetic leather and the interior camera done of rubber or similar material.
Its color can be uniform and clear or a combination of colors.
The synthetic leather and the combination of colors of the balls used in Official International Competitions should obey the patterns of FIVB.
The circumference should be of 65 cm to 67 cm and the weight from 260g to 280g.
The pressure intern should be of 0,30 kg/cm² to 0,325 kg/cm² (294,3 mbar to 318,82 mbar or hPa) or 0,423 lbs to 0,456 lbs.
3.2 UNIFORMITY OF THE BALLS
All the balls used in a departure should have the same characteristics in what he/she says respect to the circumference, weight, pressure, type etc.
The world competitions of FIVB should be played with balls approved by FIVB.
3.3 SYSTEM OF THREE BALLS
In the world competitions of FIVB, three balls should be used. In this case, six boleiros is like this disposed: one in each angle of the free zone and one behind each referee (Diagram 10).
Chapter 2 PARTICIPANTS
4.1 COMPOSITION OF THE TEAMS
4.1.1 a team is constituted of in the maximum 12 players, a technician, a technical assistant, a physical coach and a doctor.
One of the players is the captain of the team and as such it should be indicated in the súmula of the game.
In the world competitions of FIVB the doctor should be credenciado for FIVB.
4.1.2 each team has the option of registering, among its players, a (1) player specialized in defense " Líbero " (it Rules 8.5).
4.1.3 only the players registered in the súmula can enter in the block and to participate in the game. After the captain of the team and the technician they have signed the súmula, the players' registration more it cannot be moved.
4.2 LOCATION OF THE PARTICIPANTS
4.2.1 the players that are not playing should stay sat down in the bank of reservations or in its area of corresponding heating (it Rules 1.4.4). THE technician and the other members of the team should be sat down in the bank of reservations, but they can leave it temporarily.
The banks of reservations of the teams are located on each side of the table of the sharpener, I/you had gone of to free zone (Diagram 1).
4.2.2 only to the integral members of the team it is allowed to sit down in the bank of reservations during the game and to participate in the heating (it Rules 4.1.1).
4.2.3 during the game, the players that you/they are not playing can accomplish heating without ball in the area that is determined for that end (it Rules 1.4.4) and, also, during the technical times and of rest, in the free zone in the fund of its block.
During the intervals among the sets, the players can use balls for heating in the free zone.
The players' uniform consists of shirt, shorts, stockings and tennis.
4.3.1 the shirts, shortss and stockings should be the same, to be clean and to have the same color for everybody of the same team (except Líbero, it Rules 8.5).
4.3.2 the tennis should be light and flexible, with rubber sole or of leather, without jump.
In the world competitions of FIVB adult category, the color of the tennis should also be the same for all the players of a same team, being able to not the color of the maker's logotype to be different.
4.3.3 the players' shirts should be numbered from 1 to 18.
188.8.131.52 the number should be placed in the center of the shirts, so much in front as in the backs. The color and the shine of the numbers should contrast with the color and the shine of the shirts.
184.108.40.206 the numbers should measure at least 15cm of height in the chest and 20cm in the backs. The strip that forms the numbers should have at least 2cm of width.
4.3.4 the captain of the team is identified by a strip in its shirt, of 8cm x 2cm placed in the chest, below the number.
4.3.5 are prohibited the use of color uniforms different from the other players (it Rules 4.3.1) (except Líbero, it Rules 8.5) e/ou without the official numeration (it Rules 4.3.3).
4.4 CHANGE OF UNIFORM
The first referee can authorize an or more players:
4.4.1 to play barefoot;
4.4.2 to move of shirt among the sets or after a substitution, in the condition that the new shirts are of the same color, number and have the same feitio.
4.4.3 to play with agasalhos, in cold climates, since they are of the same color and feitio (except Líbero) and numbered correctly (it Rules 220.127.116.11).
4.5 FORBIDDEN OBJECTS
4.5.1 are prohibited the use of objects that you/they can cause lesions or to provide some advantage to the player.
4.5.2 the players can use glasses for its own bill and risk.
5. RESPONSIBLE FOR THE TEAMS
The captain of the team and the technician are responsible for the conduct and it disciplines of all the members of its team.
5.1.1 before THE BEGINNING OF THE GAME, the captain of the team signs the súmula of the game and it represents its team in I raffle it.
5.1.2 DURING THE GAME, the captain of the team carries out its captain functions while it stays in the block. When substituted, it should be designated by the technician or for the own captain, a player that carries out the captain's of the team functions.
This captain will be the responsible person for the team: until that he is substituted, the captain of the team comes back to the block or the set it finishes.
When the ball is out of game only the captain of the team it is authorized going to the referees for:
18.104.22.168 to request explanations in the application or interpretation of the rules and to submit to the referees the requests and its team colleagues' questions. In case the explanation doesn't satisfy it, he owes, immediately, to communicate to the first referee that the right is reserved of having its disagreement registered in the súmula as official protest at the end of the game (it Rules 23.2.4);
22.214.171.124 to ask authorization for:
the) to change of uniform;
b) to verify the positions of the teams;
c) to verify the floor, net, ball etc.;
126.96.36.199 to request times for rest and substitutions (Regra16.2.1).
5.1.3 IN THE END OF THE GAME, the captain of the team:
188.8.131.52 thank to the referees and he/she signs the súmula to ratify the result;
184.108.40.206 confirma,registrando in the súmula,algum disagreement expressed previously by him (or for its substitute in the game) to the first referee (it Rules 220.127.116.11).
5.2.1 during whole the game, the technician drives its team out of the game area. He decides the initial formation, the substitutions and he/she requests the times of rest to give its instructions. In its functions, its official contact is with the second referee.
5.2.2 before THE GAME, the technician registers or it checks the names and numbers of its players placed in the súmula and he signs soon after.
5.2.3 DURING THE GAME, the technician:
18.104.22.168 delivery to the sharpener or the second referee, before each set, the form of draft order properly filled and signed;
22.214.171.124 sit down in the bank of its team the closest possible of the sharpener, could leave it temporarily;
126.96.36.199 request times of rest and substitutions;
188.8.131.52 cannot, as well as the other members of the team, to give instructions to the players in the game block, while be sat down in the bank of reservations or inside of the heating area, without to disturb or to delay the game.
5.3 TECHNICAL ASSISTANT
5.3.1 the technical assistant sits down in the bank of its team but she is not entitled the of intervening in the game.
5.3.2 in case the technician has to leave its team, the technical assistant it can assume the technician's functions, since at the request of the captain of the team and properly authorized by the first referee.
Chapter 3 FORMAT OF THE GAME
6. to MARK A POINT, to WIN A SET AND THE GAME
6.1 to MARK A POINT
6.1.1 lacks in the game
All action of game of a team contrary to these Rules or that results in its violation it is a game lack and it should be whistled by one of the referees. The referees judge the lacks and they determine the in accordance penalização these Rules.
184.108.40.206 if two or more lacks are made successively, the first is only considered.
220.127.116.11 if two or more lacks are made simultaneously, for two opponents, he/she is considered a DOUBLE LACK and the rally it is repeated.
6.1.2 consequences of a lack
The consequence of a lack is the loss of the rally. The opponent of the team that made the lack wins the rally with one of the following consequences:
18.104.22.168 if the opposing team made the draft, this mark a point and it continues to take out;
22.214.171.124 if the team opposing recepcionou the draft, this mark a point and it wins the right of taking out;
6.2 to WIN A SET
A set (except the decisive - 5th set) it is won by the team that first to conquer 25 points with a minimum difference of 2 points. In the case of a tie in 24-24, the game will continue until that one of the teams gets an advantage of 2 points (26-24, 27-25,...).
6.3 to WIN A GAME
6.3.1 a game is won by the team that to win three sets.
6.3.2 in case there is tie 2-2 in sets, a decisive set (5th) it is played in 15 points, with a minimum difference of 2 points.
6.4 WAIVER is INCOMPLETE TEAM
6.4.1 if a team refuses to play, having been summoned, it is declared drop-out and it loses the game, with the result end of 0 - 3 and of 0 - 25 for each set.
6.4.2 the team that, without a justifiable reason, it is not present in the game block in the certain schedule, it is declared absent and the game has the same result that mentioned him in the Rule 6.4.1.
6.4.3 a team that is declared INCOMPLETE for a set or a game (it Rules 126.96.36.199) it loses the set or the game. They are attributed to the opposing team the points, or the points and the necessary sets to win the set or the game. The team incomplete preserve the points and the sets that it conquered.
7. it STRUCTURES OF THE GAME
7.1 RAFFLE it
Before the game, the first referee accomplishes a I raffle to decide who executes the first draft and which the side of the block of the teams in the first set.
A new one raffles it is accomplished before a decisive set.
7.1.1 raffle it it is accomplished in the two captains' of the teams presence.
7.1.2 the winner of the I raffle he/she chooses:
188.8.131.52 the right of to take out or to receive the draft,
184.108.40.206 the side of the block.
The loser is with the remaining alternative.
7.1.3 in the case of serial heatings, the team that is entitled the to the first draft should also become warm first in the net.
7.2.1 before the beginning of the game, each team can become warm in the net for 3 minutes, in case they have had a block at your disposal for heating; otherwise, each team has 5 minutes.
7.2.2 if both captains agree in having the heating together, the teams can use the net for 6 or 10 minutes, in agreement with the Rule 7.2.1.
7.3 FORMATION OF THE TEAMS
7.3.1 each team should always have six players in the game block.
220.127.116.11 the form with the initial position indicates the order of the players' draft in the block. This order should be maintained until the end of the set.
18.104.22.168 when a team uses its option of registering a Líbero, its number it should also be placed in the formuário with the initial position of the 1st set, together with the numbers of the 6 players that will begin the departure.
7.3.2 before the beginning of each set, the technician should present the initial formation of its team through the form of draft order. This form, filled and signed, is given to the second referee or the sharpener.
7.3.3 the players that be not mentioned in the form of draft order for the set are the substitutes for this same set.
7.3.4 after the draft order to be given to the second referee or the sharpener, any change is allowed without there is a normal substitution.
22.214.171.124 having discrepancy between the draft order and the players' positions in the block before the beginning of the set, these should be positioned in agreement with the form of draft order. No penalty is applied.
126.96.36.199 in the same way, before the beginning of the set, if an or more players in the block are not related in the form of draft order, these players should be changed according to the form. No penalty is applied.
188.8.131.52 though, if the technician wants to continue with este(s) jogador(es) in the block, he should request a(s) substituição(ões) regulamentar(es) that será(ão) then registrada(s) in the súmula of the game.
In the moment in that the ball is hit by the sacador, each team should be positioned inside of its own block (except the sacador) according to the draft order.
7.4.1 the players' positions are like this numbered:
184.108.40.206 the three players placed along the net form the attack line and they occupy the positions 4(ataque - left), 3(ataque - I center) and 2(ataque - right).
220.127.116.11 the other three players that form the defense line occupy the positions 5(defesa - left), 6(defesa - I center) and 1(defesa - right).
18.104.22.168 each player of the defense line should be positioned moved away of the net that the player corresponding of the attack line.
22.214.171.124 the players of the attack and of the defense, respectively, should be positioned sidelong according to the Rule 7.4.1.
7.4.3 the players' positions are certain and controlled in agreement with the placement of its feet in the soil, as it proceeds (Diagram 4):
126.96.36.199 each player of the attack line should have, at least, a part of its foot close to the central line that the player's corresponding of the defense line feet;
188.8.131.52 each right lateral player (or left) he/she should have, at least, it leaves of its closer foot of the right lateral line (or left) that the player's of the center of its line feet.
7.4.4 after the draft to be accomplished, the players can move and to occupy any inside position of its own block and in the free zone.
7.5 LACKS OF POSITION
7.5.1 a team makes position lack, if one of the players is not in its correct position in the moment in that the ball is hit by the sacador (Rules 7.3 and 7.4).
7.5.2 in case the sacador makes a lack in the draft (Rules 13.4 and 13.7.1) in the moment of hitting the ball, its lack it prevails on a position lack.
7.5.3 if, after hitting the ball, the draft to become faltoso (it Rules 13.7.2), it is the position lack that will be considered.
7.5.4 a position lack carts the following consequences:
184.108.40.206 the team is sanctioned with the loss of the rally (it Rules 6.1.2);
220.127.116.11 the players' positions are corrected.
7.6.1 the order of the rodízio is determined by the initial formation and controlled through the form of draft order, should be maintained during the whole set.
7.6.2 when the receiving team wins the right of taking out, its players make a rodízio, advancing a position, always in the sense of the pointers of the clock: the player of the position 2 is going to the position 1 to take out, the player of the position 1 is going to the position 6 etc.
7.7 LACKS IN RODÍZIO
7.7.1 a rodízio lack happens when the DRAFT is not made according to the rotation order (it Rules 7.6.1), carting the following consequences:
18.104.22.168 the team faltosa is sanctioned with the loss of the rally (it Rules 6.1.2);
22.214.171.124 the players' rodízio is corrected.
7.7.2 the sharpener determines the exact moment in that the lack is made and all the subsequent points of the team are annulled. The points of the opposing team are maintained.
If the moment of the lack cannot be determined, any point is not canceled and the loss of the rally is the only sanction.
8. SUBSTITUTION OF PLAYERS
The substitution is the a player's act he/she to leave of the block and another one to occupy its place. The substitution should be authorized by the referees (according to the substitution procedures, to see Rule 16.5).
8.1 LIMIT OF THE SUBSTITUTIONS
8.1.1 each team can proceed the, at the most, 6 substitutions in each set. An or more players can be substituted at the same time.
8.1.2 in each set a player of the initial formation can leave the game and to come back, only once, for the same position.
8.1.3 a player reservation can only enter once in the game in each set, in the a player's of the initial formation place, but its substitution can only be made by the same player that substituted.
8.2 EXCEPTIONAL SUBSTITUTION
When a player if lesiona (except Líbero, it Rules 126.96.36.199), and it cannot continue to play, he should be substituted legally. In case this procedure is not possible, the team is entitled the of doing a EXCEPTIONAL substitution, besides the limits of the Rule 8.1.
In an exceptional substitution, any player that is not in block in the instant of the bruise (except Líbero), it can substitute the player lesionado. The player lesionado, substituted this way, he/she won't have permission to come back to the departure.
8.3 SUBSTITUTION FOR EXPULSION
A player EXPELS or DISQUALIFIED (Rules 21.3.2 and 21.3.3) it should be substituted legally. In case this procedure is not possible, the team is declared INCOMPLETE (Rules 6.4.3 and 188.8.131.52).
8.4 ILLEGAL SUBSTITUTION
8.4.1 a substitution is illegal when it exceeds the limitations of the Rule 8.1 (except with relationship to the foreseen in the Rule 8.2).
8.4.2 when a team makes an illegal substitution and the game resumes (it Rules 9.1), the following procedures should be made:
184.108.40.206 are pained with the loss of the rally;
220.127.116.11 the substitution is corrected;
18.104.22.168 the points marked by the team faltosa are annulled, since the moment in that the lack was made. The points marked by the opposing team are maintained.
8.5.1 Líbero (it Rules 4.1.2) it should be registered in the súmula, before the departure, in the line especially reserved for this end. Its number should also be added to the form of order of draft of the 1st set. (It rules 22.214.171.124).
8.5.2 the specific rules for Líbero are the following ones:
Líbero should use uniform or shirt of different color, in contrast with the other players of the team (or with different style) (it Rules 4.3.5).
126.96.36.199 game actions
the) Líbero is authorized to substitute any player of the defense line.
b) Líbero can only act as a player of the defense line and it cannot complete an attack of any place of the game area (it squares of game + free zone) if, in the moment of the contact with the ball, this it is totally above the superior board of the net.
c) Líbero cannot take out, to block or to make a blockade attempt.
d) A player cannot make an attack, being the ball above the superior board of the net, if this ball is coming of a touch with the fingers made inside by Líbero of the attack zone. The ball can be attacked freely if Líbero makes this same action behind the attack zone.
188.8.131.52 substitution of players
the) Substitutions involving Líbero is not counted as regular substitutions. They are limitless, but a rally should exist between the exit of Líbero and its new entrance in block. Líbero can only be substituted by the player to who substituted.
b) The substitutions can only be made in these conditions:
i. at the beginning of each set, after the second referee to have checked the draft order;
ii. when the ball is out of game;
iii. before the whistle authorizing the draft.
c) Líbero can only enter or to leave of the block for the front lateral line to the bank of reservations of its team, in the space understood between the line of the attack zone and the fund line.
184.108.40.206 substitution of a bruised Líbero:
the) With the 1st referee's previous authorization, a bruised Líbero can be substituted by any player that is out of the block in the moment of the bruise. Bruised Líbero more it cannot participate in the departure.
b) THE player that substituted Líbero, it should stay like Líbero until the end of the departure.
Chapter 4 ACTIONS OF GAME
9. SITUATIONS OF GAME
9.1 BALL IN GAME
The ball is in game starting from the moment of the draft blow authorized by the first referee.
9.2 BALL OUT OF GAME
The ball is out of game starting from the moment in that a lack is whistled by one of the referees; in the absence of a lack, in the moment of the whistle.
9.3 BALL " INSIDE "
He/she is considered the ball " inside " when he/she plays the floor of the game block, besides in its delimitação lines (it Rules 1.3.2).
9.4 BALL " OUT "
He/she is considered the ball " out " when:
9.4.1 the part of the ball that plays the floor is totally out of the lines of delimitação of the block;
9.4.2 play an object out out of the block, the roof or a person of the game;
9.4.3 play the antennas, fixation cables, posts or the own net, out of the lateral strips;
9.4.4 surpass the vertical plan of the net, total or same partially, out of the crossing space, except in the case of the Rule 11.1.2;
9.4.5 surpass the space completely under of the net (it Rules 11.1.3 and Diagram 5).
10. ACTIONS OF GAME
Each team should play inside of its area and game space (except Rule 11.1.2). THE ball cannot, however, to be recovered besides the free zone.
10.1 TOUCHES OF THE TEAM
Each team is entitled the of playing the ball at the most three times, besides the touch of the blockade (it Rules 15.4.1), to return the ball. If more touches are used, the team makes a lack of " FOUR TOUCHES ".
The touches of a team include not only the intentional touches, but also the accidental contacts with the ball.
10.1.1 serial contacts
The player cannot play twice consecutively in the ball (except the Rules 10.2.3, 15.2.1 and 15.4.2).
10.1.2 simultaneous contacts
Two or three players can play the ball at the same time.
10.1.2.1 when two (three) players of the same team play the ball simultaneously, he/she is considered as two (three) touches (except when blocking). If they try to reach the ball, but only one gets to play it, he/she is considered a touch. The collision among the players doesn't constitute lack.
10.1.2.2 when two opposing players play the ball simultaneously above the net and this continues in game, the team that receives it he/she is entitled to three touches. If the ball drops " out " of the block, the lack is of the team on the opposite side where she dropped.
10.1.2.3 if simultaneous contacts among players opponents result in " ARRESTING THE BALL " (it Rules 10.2.2), he/she is considered a " DOUBLE " LACK (it Rules 220.127.116.11) and the rally is repeated.
10.1.3 leaning touch
Inside of the game area, it is not allowed to a player to lean on in another player or any estrutura/objeto to reach the ball.
However, the player that is to make a lack (as to play the net or to surpass the central line etc.) it can be aided by other team companion to avoid it.
10.2 CHARACTERISTICS OF THE TOUCH
10.2.1 the ball can be played with any part of the body.
10.2.2 the ball should be played, driven e/ou cannot be retained. He/she can be a correspondent for any direction.
10.2.3 the ball can play several parts of the body, as long as these contacts happen simultaneously.
10.2.3.1 serial contacts (it Rules 15.2.1) they can happen during a blockade action among an or more blocking, as long as these contacts happen during a same action.
10.2.3.2 in the moment of the first touch of a team, (Rules 10.1 and 15.4.1) the ball can make serial contacts with several parts of the body, since these contacts happen during the same action.
10.3 LACKS IN THE TOUCH OF BALL
10.3.1 FOUR TOUCHES: a team plays the ball four times before coming back her for the opposing block (it Rules 10.1).
10.3.2 LEANING TOUCH: a player leans on in a companion or in any estrutura/objeto to play the ball inside of the game area (it Rules 10.1.3).
10.3.3 RETAINED: a player retains or it drives the ball (it Rules 10.2.2).
10.3.4 DOUBLE CONTACT: a player plays the ball twice successively or the ball plays several parts of its body successively (it Rules 10.2.3).
11. BALL IN DIRECTION TO THE NET
11.1 BALL PASSING ON THE NET
11.1.1 the ball correspondent for the opposing block should go over of the net, inside of the crossing space (Diagram 5). THE crossing space is like this the part of the vertical plan of the net defined:
18.104.22.168 below, for the superior board of the net;
22.214.171.124 sidelong, for the antennas and its imaginary prolongation;
126.96.36.199 above, for the roof.
11.1.2 a ball that surpasses the vertical plan of the net in direction to the zone free from the opposing block (it Rules 12) passing total or partially on the outside of the crossing space, it can be recovered inside of the touches you regulate since:
188.8.131.52 the block opponent is not played by the player;
184.108.40.206 the ball, when turn play, surpass the plan of the net again on the outside of the crossing space and on the same side of the block.
The team opponent cannot impede this action.
11.2 BALL PLAYING THE NET
The ball that passes above the net (it Rules 11.1.1) he/she can play it, except in the draft.
11.3 BALL IN THE NET
11.3.1 a ball encounter play to the net can be recovered inside of the limit of the 3 touches of the team (it Rules 10.1), except in the draft.
11.3.2 if the ball tears the meshes or it knocks down the net, the rally it is annulled and repeated (Exception: the draft, Rules 11.2).
12. PLAYER IN THE NET
12.1 INVASION FOR TOP OF THE NET
12.1.1 in the blockade, the blocking can play the ball above the net in the opponent's space, as long as its action doesn't interfere before or during the blow of the opponent's attack (it Rules 15.3).
12.1.2 are allowed to the player to surpass the hands for top of the net after its attack blow, since the touch in the ball has been made inside of its own game space.
12.2 INVASION underneath OF THE NET
12.2.1 are allowed to invade the opponent's space underneath of the net, as long as it doesn't interfere in its action of playing.
12.2.2 to invade the opposing block besides the central line:
220.127.116.11 are allowed to play the opposing block with o(s) pé(s) or a(s) mão(s), since it leaves do(s) pé(s) or da(s) mão(s) permaneça(m) in direct contact with the central line, or tenha(m) the projection on the same.
18.104.22.168 are prohibited the contact of any other part of the body with the opposing block.
12.2.3 a player can enter in the opposing block after the ball is out of the game (it Rules 9.2).
12.2.4 a player can penetrate in the zone free from the opponent, as long as this action doesn't interfere in the opponent's game.
12.3 CONTACT WITH THE NET
12.3.1 the contact with the net or antenna (it Rules 12.4.4) it is not lack, except when a player plays in the antenna or in the net during its game action or in the attempt of doing it.
12.3.2 after playing the ball, the player can play the posts, cables or any other object out of the total length of the net, as long as this action doesn't interfere in the game.
12.3.3 don't have lack when the ball is a correspondent against the net and this plays in an opponent.
12.4 LACKS OF THE PLAYER IN THE NET
12.4.1 a player plays the ball or the opponent before in the space of game of the contrary team or during the blow of the opponent's attack (it Rules 12.1.1).
12.4.2 a player invades the opponent's space underneath of the net interfering in the action of game of the same (it Rules 12.2.1).
12.4.3 a player invades the opposing block (it Rules 22.214.171.124).
12.4.4 a player plays the net or the antenna, during its game action or in the attempt of doing it (it Rules 12.3.1).
The draft is the action of placing the ball in game for the player of right defense positioned in the draft zone (it Rules 13.4.1).
FIRST 13.1 DRAFT OF SET
13.1.1 the first draft of the first set, as well as of the decisive set (5th), it is executed by the team determined for the I raffle (it Rules 7.1).
13.1.2 the other sets begins with the draft of the team that has not begun taking out in the previous set.
13.2 ORDER OF DRAFT
13.2.1 the players should follow the draft order registered in the form of draft order (it Rules 126.96.36.199).
13.2.2 after the first draft of a set, the player is determined that will take out in the following way:
188.8.131.52 if the team that took out the rally, the player that made the previous draft expires (or its substitute) it takes out again;
184.108.40.206 if the team that received the draft wins the rally, it wins the right of taking out and, before doing it, it makes a rodízio (it Rules 7.6.2). THE player of the position of attack right (2) he/she goes for the position of right defense (1) to execute the draft.
13.3 AUTHORIZATION FOR THE DRAFT
The first referee authorizes the execution of the draft after having verified the two teams they are ready to play and the sacador is of ownership of the ball.
13.4 EXECUTION OF THE DRAFT
13.4.1 the ball should be hit with one of the hands or any other part of the arm after being loosened or thrown to the air with a(s) mão(s) and before he/she plays other part of its body or the floor of the block.
13.4.2 in the moment in that hits the ball or that jumps to make the draft, the sacador he/she cannot play the game block (besides the fund line) nor to step had gone of to draft zone.
After hitting the ball, the sacador he/she can play the floor inside and out of the draft zone or inside of the game block.
13.4.3 after the first referee to whistle authorizing the draft, the sacador has up to 8 seconds to hit the ball.
13.4.4 the draft made before the referee's whistle is canceled and repeated.
13.5.1 the players of the team sacadora cannot, through the formation of individual or collective barrier, to impede the opponents of they see the sacador or the trajectory of the ball.
13.5.2 a barrier happens when a player or a group of players of the team sacadora shakes the arms, it jumps or he/she moves for the sides when the draft is being made or they stay contained to impede the visualization of the trajectory of the ball.
13.6 LACKS IN THE DRAFT
13.6.1 lacks in the draft
The lacks below cart a draft change, even if the opponent is out of position (it Rules 13.7.1). THE sacador:
220.127.116.11 viola the draft order (it Rules 13.2);
18.104.22.168 don't execute the draft correctly (it Rules 13.4);
13.6.2 draft lacks after the ball to have been hit
After having been hit correctly, he/she is considered a draft lack (except when a player is out of position) if the ball (it Rules 13.7.2):
22.214.171.124 play a player of the team sacadora or it doesn't surpass the vertical plan of the net;
126.96.36.199 play the net (it Rules 11.2);
188.8.131.52 sneak out " (it Rules 9.4);
184.108.40.206 pass above an individual or collective barrier (it Rules 13.5).
13.7 LACKS IN THE DRAFT AND OF POSITION
13.7.1 if the sacador makes a lack in the draft (I wander in the execution of the draft, mistake in the rodízio etc.) and the opponent is out of position, the lack of the sacador is pained.
13.7.2 to the opposite, the draft is executed, but subsequently it happens a lack (the ball plays the net, it is going out, it goes over of a barrier etc.), the position mistake happens first and this is pained.
14.1 BLOW OF ATTACK
14.1.1 all action of sending the ball for the opposing block, except the draft and of the blockade, an attack is considered.
14.1.2 during the execution of an attack, a light touch (" start ") it is allowed if this touch goes clear and to ball it be not accompanied by the hand.
14.1.3 an attack is effective when the ball surpasses the vertical plan of the net completely or it is played by an opponent.
14.2 RESTRICTIONS TO THE BLOW OF ATTACK
14.2.1 an attacker can make an attack blow in any height, since, in the moment in that to play the ball, be inside of its game space (except the Rule 14.2.4).
14.2.2 a player of the defense can make an attack of any height behind the attack zone:
220.127.116.11 if in the moment of the impulsão, seu(s) pé(s) non tenha(m) played or surpassed the attack line;
18.104.22.168 after he/she plays the ball, he can drop inside of the attack zone (Regra1.4.1).
14.2.3 a defense player can also make an attack in the attack zone if, in the moment of the contact with the ball, it leaves of this it be placed below the superior board of the net (Diagram 7).
14.2.4 no player can make an attack to the opponent's draft, when the ball is in the attack zone and totally above the superior board of the net.
14.3 LACKS IN THE BLOW OF ATTACK
14.3.1 a player hits the ball inside of the space of game of the opposing team (it Rules 14.2.1).
14.3.2 a player hits the ball for " out " (it Rules 9.4).
14.3.3 a player of the defense makes an attack inside of the attack zone, being totally the ball above the superior board of the net (it Rules 14.2.3).
14.3.4 a player makes an attack to the opposing draft being inside the ball of the attack zone and totally above the superior board of the net (it Rules 14.2.4).
14.3.5 a complete Líbero an attack inside of the game area if in the moment of the contact with the ball, this it is totally above the superior board of the net (14.2.3).
15.1 to BLOCK
15.1.1 to block it is the players' action, positioned the net close to, of intercepting the ball coming of the opposing block, above the superior board of the net. Only the players of the attack line can complete a blockade.
15.1.2 blockade attempt
Blockade attempt is the action of blocking without playing in the ball.
15.1.3 effective blockade
The blockade is effective when the ball is played by a blocking one (Diagram 8).
15.1.4 collective blockade
I block bus it is executed by two or close three players one of the other ones and it is effective when one of them plays in the ball.
15.2 CONTACTS OF THE BLOCKADE
Serial contacts (fast and continuous) they can be accomplished by an or more blocking, since those contacts happen during a same action.
15.3 BLOCK INSIDE OF THE OPPOSING SPACE
The player in the blockade can place the hands and arms surpassing the net as long as this action doesn't interfere in the opponent's game.
Therefore, he can only play the ball after the opponent has concluded its attack blow.
15.4 BLOCKADE AND TOUCHES OF THE TEAM
15.4.1 the touch of the blockade a touch of the team is not considered (it Rules 10.1). Consequently, after the touch of the blockade, the team is entitled to the three touches to come back the ball.
15.4.2 the first touch after the blockade can be given by any player, besides for that that played the ball during the blockade.
15.5 BLOCKADE OF THE DRAFT
The blockade of the opposing draft is prohibited.
15.6 LACKS IN THE BLOCKADE
15.6.1 the blocking plays the ball inside before of the opponent's space or simultaneously to the opponent's attack (it Rules 15.3).
15.6.2 a defense player blocks or it participates in an effective blockade (Rules 15.1.3 and 15.1.4).
15.6.3 a player blocks the opponent's draft (it Rules 15.5).
15.6.4 the ball is outside a correspondent for the blockade (it Rules 9.4).
15.6.5 the ball is blocked inside on the outside of the opponent's space of the antenna.
15.6.6 a Líbero participates in a blockade attempt or of an effective blockade (Rules 15.1.3 and 15.1.4).
Chapter 5 INTERRUPTIONS is RETARDATIONS
16. INTERRUPTIONS REGULATE OF THE GAME
The interruptions regulate of the game they are the TIMES OF REST and the SUBSTITUTIONS OF PLAYERS.
16.1 NUMBER OF INTERRUPTIONS REGULATE
Each team is entitled, at the most, to two " times of rest " and six " substitutions " in each set.
16.2 REQUESTS FOR INTERRUPTIONS REGULATE
16.2.1 the interruptions can only be requested by the technician or for the captain in the game.
The solicitation is made through the corresponding manual sign (Diagram 11.4 and 11.5) when the ball is out of game and before the whistle authorizing the draft.
16.2.2 the substitution request before the beginning of a set is allowed and it should be registered as a substitution to regulate of this set.
16.3 SEQUENCE OF THE INTERRUPTIONS
16.3.1 an or two requests of time for rest and a request of player's substitution for an or other team can be happened without the need of restarting the game.
16.3.2 however, a team is not authorized to do serial solicitations of players' substitution during the same game interruption. Two or more players can be substituted during a same interruption (it Rules 8.1.1).
16.4 TIMES OF REST are TECHNICAL TIMES
16.4.1 a time of rest has 30 seconds of duration.
In the world competitions of FIVB the times are applied as it proceeds:
the) of the first to the fourth set are automatically applied two " Technical " Times when one of the teams reaches the 8th and the 16th points. Each one of them has 90 seconds of duration.
Consequently, only a (1) time of rest to regulate of 30 seconds it can be requested by each team in each one of those sets.
b) In the decisive set (5th) there are not " Technical " Times; only two (2) times of rest regulate, of 30 seconds of duration, they can be requested by each team.
16.4.2 during the times (I rest and technician) the players that are playing should stay in the free area, close of the bank of reservations of its team.
16.5 SUBSTITUTION OF PLAYERS
(For limitations, to see Rule 8.1)
(For substitutions involving Líbero, to see Rule 8.5)
16.5.1 the substitutions should happen inside of the substitution zone (it Rules 1.4.3).
16.5.2 the substitution is limited at the necessary time for its registration in the súmula and to allow the exit and the players' entrance.
16.5.3 in the moment of the solicitation, o(s) jogador(es) deve(m) to be pronto(s) to enter, posicionado(s) próximo(s) of the substitution area (it Rules 1.4.3).
If this condition doesn't happen, the substitution is not granted and the team is sanctioned by retardation of the game (it Rules 17.2).
In the world competitions of FIVB numbered plaquetas they are used to facilitate the substitutions.
16.5.4 if the technician wants to proceed the more than a substitution, it should signal the number of substitutions in the moment of the solicitation. In this case, the substitutions should be successive, a pair of players of every time.
16.6 IMPROPER SOLICITATIONS
16.6.1 are improcedente to request an interruption:
22.214.171.124 during a rally, in the moment or after the whistle for the draft (it Rules 16.2.1);
126.96.36.199 for a not authorized member of the team (it Rules 16.2.1);
188.8.131.52 to substitute a player, before the game to restart, after a substitution previous of the same team (it Rules 16.3.2);
184.108.40.206 after having drained the numeric limit of the times of rest and of the substitutions (it Rules 16.1).
16.6.2 every improper solicitation that not to affect or to delay the game should be rejected without any sanction, unless he/she repeats in the same set (it Rules 17.1.4).
Development Biolo's Company